Labels: motorizr z8, motorola, shozu
Labels: Opera mini
Labels: fragmentation, J2ME, netbeans, porting
YouTube is enough of a time killer on the Web, now you can access a selection of the popular video-sharing site’s videos via the Mobile Web. YouTube Mobile is available on handsets capable of playing back .3gp video. A data plan is also required. The first time you log on to m.youtube.com you’ll get the message, “YouTube Mobile is a data intensive application. We highly recommend that you upgrade to an unlimited data plan with your mobile service provider to avoid additional charges.” Is it possible YouTube’s boiler plate advisory to upgrade to an unlimited data plan will upsell subscriptions? When Coca-Cola launched its Sprite Yard mobile social networking site, it said subscribers would upgrade to larger data plans in order to take part in the Yard.
Last100 has a review of YouTube Mobile. It mentions the videos available on the mobile platform are a selection of those most popular, and others hand-picked by the YouTube team.
Property-by-property, Google is bringing its fixed Web services over to the mobile Web. Search, e-mail, maps, and video, among other properties, are available for mobile consumption.
Labels: youtube
E-mail on the go is no longer limited to those who shell out for a Blackberry, Treo, or Windows Mobile device. Canadian company OnceanLake Commerce, just debuted memo, a mobile e-mail service compatible with any Web-enabled handset that can receive text messages.
Set up the service to watch your e-mail, and it will send a text message to your phone with a link to a an inbox Web page. Meemo costs $6.99 per month, and works with Alltel, AT&T (formerly Cingular), Sprint/Nextel, Verizon Wireless, though some other wireless networks will also work. While memo hypes the service as being a cost-effective solution compared to e-mail capable devices like the Blackberry, you are best to add in the cost of a data and text plan or you’ll be spending 10 cents for each spam message that reaches your inbox.
source: MobileCrunch
From Apple PR:
Apple® today announced that its revolutionary iPhone™ will run applications created with Web 2.0 Internet standards when it begins shipping on June 29. Developers can create Web 2.0 applications which look and behave just like the applications built into iPhone, and which can seamlessly access iPhone’s services, including making a phone call, sending an email and displaying a location in Google Maps. Third-party applications created using Web 2.0 standards can extend iPhone’s capabilities without compromising its reliability or security.
“Developers and users alike are going to be very surprised and pleased at how great these applications look and work on iPhone,” said Steve Jobs, Apple’s CEO. “Our innovative approach, using Web 2.0-based standards, lets developers create amazing new applications while keeping the iPhone secure and reliable.”
Web 2.0-based applications are being embraced by leading developers because they are far more interactive and responsive than traditional web applications, and can be easily distributed over the Internet and painlessly updated by simply changing the code on the developers’ own servers. The modern web standards also provide secure data access and transactions, like those used with Amazon.com or online banking.
Apple ignited the personal computer revolution in the 1970s with the Apple II and reinvented the personal computer in the 1980s with the Macintosh. Today, Apple continues to lead the industry in innovation with its award-winning computers, OS X operating system and iLife and professional applications. Apple is also spearheading the digital media revolution with its iPod portable music and video players and iTunes online store, and will enter the mobile phone market this year with its revolutionary iPhone.
Players access the service by texting a shortcode and downloading the casino app. Matti Zinder, CEO of Spin3, said: “This win further demonstrates how mobile gaming is truly primed to be the next big thing for interactive gaming. Mobile casinos that can offer best-of-breed games, like Wild Jack Mobile Casino, are strategically positioned to take the lion’s share of this industry.”
Labels: mobile casino, wild jack
Labels: google mobile
As a soft-drink brand Sprite hasn’t been quite on the cutting edge of rivals such as Mountain Dew, but the beverage has taken the leap to the always-on mobile community, with a mobile-based social networking site called “Sprite Yard.” This site, which is set up with modules divided into six areas, acts as a mobile portable for users to connect with friends, share photo and browse a variety of content. These include sections such as “Shouts,” which is an SMS messaging system, while “Nuggets” is a storehouse of digital mobile content including ringtones, mobisodes of the lemon and lime characters, and other downloadables.
Sprite Yard went live in China on June 1 and will launch in the U.S. on June 22, with a roll out to other countries next year.
Sprite Creates Mobile Social Networking Site [ClickZ News]
This week's Carnival is at TwoFones.com, hosted by Greg Clayman.
Labels: carnival of mobilists
Users eager to get their hands on an iPhone may have June 29 circled on their calendars to mark the mobile device’s announced ship date. But for software developers, the most significant date in the build-up to the iPhone’s release was easily May 30. That’s the day Apple CEO Steve Jobs took the stage at the D: All Things Digital Conference near San Diego and announced that his company is working to make its eagerly anticipated mobile phone open to outside developers, reversing months of skeptical statements about third-party involvement.
For software makers, the latest pronouncement by Jobs, though lacking specifics, couldn’t be more welcome. It indicates that they’ll have a chance to create versions of their apps—or come up with entirely new programs—that will run on what potentially could be the most popular mobile device since Apple’s iPod.
Jobs’ encouraging words to developers came during a Q-and-A session at the D: All Things Digital conference, an annual gathering of tech industry heavy hitters sponsored by the Wall Street Journal. Asked by an audience member about the possibility of third-party companies creating iPhone apps, Jobs suggested that was a distinct possibility in the months following the device’s June launch.
“We’re working through a way [to support third-party development],” Jobs said. “We’ve got some pretty good ideas that we’re working through, and I think sometime later this year we will find a way to let third parties write apps and still preserve security.”
As with many specifics about the iPhone, the details on just when and how developers will be able to create programs for the mobile device are still up in the air. Chief among the questions: Will Apple release a developers’ kit for the iPhone? Next week’s Worldwide Developers Conference in San Francisco figures to shed some light on that issue, with the New York Times reporting that Apple “intends to announce that it will make it possible for developers of small programs written for the Macintosh to easily convert them to run on the iPhone.”
What the Times’s source refers to as “small programs” is still in question, but it’s possible that this refers to Mac OS X’s Dashboard technology, in which small “widgets” written largely in the JavaScript scripting language grab basic data from the Internet and display it in an attractive interface.
But beyond simple software such as widgets, the question remains: what kinds of full-blown apps would be appropriate for the iPhone? One of the post-interview questions during Jobs’ appearance at the D: All things Digital conference last week was posed by Blake Krikorian, the CEO of Sling Media, makers of the Slingbox video-streaming product. Sling has created remote SlingPlayer applications for cell phones running the Windows Mobile and Palm operating systems.
While the company hasn’t announced any specific interest in creating a version of SlingPlayer for the iPhone, Krikorian’s question to Jobs complained about the limited bandwidth on the iPhone’s built-in EDGE cellular data network. (Jobs responded by praising the speed of EDGE and pointing out that when an iPhone senses a Wi-Fi network, it attempts to join that network and use it for data transmission instead.)
source: http://news.yahoo.com
Labels: iphone, ipod, steve jobs, widgets
As promised, Apple and AT&T will launch the iPhone this month—June 29, to be exact, so they can use up as much runway as possible without the appearance of a delay. That’s a Friday for anyone planning a campout. The companies announced the date Sunday night; others caught it on 60 Minutes. The ad demos the phone, showing how easy it is to use touch to turn it on and off, play music, check email, go vertical and horizontal, view pictures, read the New York Times advanced Safari browser that shows “any” web page as designed, and allows zooming), answer the phone. Apple has posted the ads.
-- iPhone buyers will be required to sign a new two-year contract. Based on current Cingular/AT&T rules, this means anyone who has signed a two-year plan in the last 18-plus months won’t be eligible unless he or she adds a line or opens a new account.